Castle Conquest 2
Castle Conquest 2 is a project about capturing a castle or prevent the attackers from capturing it.
There are several game modes, all of which play differently.
CastleConquest 2 can be played on ChaosSquad Network.
The Map
Overview

The map consists of the castle and an extensive surrounding area with several villages and other interesting places.
While the castle looks old at first glance, but it is actually a high-tech castle. Depending on the available upgrades, the castle has a door control system with keycards and central control, cameras, power management and a status screen that shows you the overall status of the castle and can track other players.
There are various ways to enter the castle as an attacker. You can steal keycards from the attackers to get through doors and gates, or you can just blow them up. You can also climb over the walls with siege towers, damage the walls or fly over the walls with an Elytra. You can also attack the power supply of the castle, which will restrict or fail certain systems like cameras, door control, the status monitor and even the lights in the basement.
Some gamemodes might disable or limit some features or only make them available as upgrades for which you need to complete a mission for to get it.
Map

The project also supports other maps with their own unique features. Currently, only this map exists, but there are plans for bringing the CastleConquest 1 map back in CC2.
Features
Villages


In villages, players can upgrade their equipment, buy items or start upgrade missions. Defenders can use the villages as a respawn point.
Door control system


The door control consists of keycard doors and a door control monitor.
To open and close doors, players need a keycard. Only defenders can get keycards officially. Attackers have to steal them from the defenders or buy one from the Thief.
The door control monitor provides global controls of all castle doors.
Doors can be blown up using C4. to permanently open them. They can also be repaired using door repair kits.
Power Management




The systems in the castle need power to operate.
The water and coal generators produce power. Batteries store energy to prevent a power outage.
Attackers can attack the power supply to gain advantages in the castle.
Cameras

Cameras can be used to watch other players. They can be used from the control room.
Cameras can be destroyed by punching or shooting them. They can also be repaired.
More pictures












The Gamemodes
Conquest
The classic gamemode.
There are 6 flags in the castle. The attackers have to capture and hold them. When the attackers hold more than 3 flags, a countdown starts. If the defenders are unable to capture the flags back, the attackers win. If the attackers are unable to capture the castle within 30 minutes, the defenders win.
The gamemode has an unique equipment system with multiple leveling paths for melee, ranged and armor. Players can choose one item for each category, and then later specialize that item.
Conquest is designed for 10 players (5 vs 5) and ≈30 minutes.
It is the successor of Castle Conquest 1, our first map, where this gamemode was the only one available.
Conquest is currently in the open beta phase and playable on our network.
Rush
A much faster gamemode than Conquest.
The castle is devided into multiple zones: In front of the main gate, the yard, the basement and the control room. The attackers have to capture the current zone to proceed to the next one, by doing a specific task like blowing up the main gate, doors or other targets. The attackers only have a specific amount of tickets (respawns) available. If they are empty or the time expires, the attackers lose and the defenders win.
The equipment system is class-based. Each player can choose a specific class, which has their own weapons, armor and abilities.
Rush is designed for 10 players (5 vs 5) and ≈20 minutes per zone.
Rush is currently in development, and will be available soon.
Lynchmob
Lynchmob is a (not that serious, but fun) two-against-all gamemode.
The surrounding villages are fed up with the king’s politics and have decided to lynch him. But the king did not want to die yet, so he ordered his bodyguard to put down the rebellion.
The lynchmob team has to kill the king. If the king is dead, the lynchmob wins. The lynchmob team has only a limited amount of respawns, while the bodyguard can respawn an infinite number of times, but with a long respawn countdown.
The gamemode uses a static equipment system. Each role has its own equipment which won’t change during the game. The king has the weakest equipment. The equipment of the lynchmob is a bit better. The bodyguard has the strongest equipment, so that it is nearly impossible to get killed by one member of the lynchmob.
Lynchmob is designed for 10 players (2 vs 8) and ≈30 minutes.
This gamemode was temporarily available on ACM-2 as a one-vs-all-variant, but it got discontinued because it wasn’t really played.
Lynchmob is currently in development, and will be available soon.
Siege
Siege has not really been worked out yet, but there is already a rough concept.
In this gamemode, one team starts in the castle, the other one starts outside. Like in Conquest, there are flags in the castle, but they are fewer flags and are harder to access. Capturing those flags is very slow, but uncapturing is very fast. The team that holds all of the flags owns the castle. The team owning the castle gains influence at the villages. The other team slowly loses influence. If the influence of a team reaches a specfic amount, that team wins.
The castle-owning team has to complete tasks in and outside the castle to keep everything working. If they don’t complete those tasks, the other team might get additional ways to get into the castle. The game is about locking the other team out of the castle, because if the other team gets access to the castle, it is most likely owned by no team (which means no influence increase) because the flags are uncaptured very fast. So it is important to fight the enemy outside the castle, while keeping everything working inside the castle.
There are currently no plans for an equipment concept of this gamemode
Siege is designed for 20 players (10 vs 10) and ≈60-90 minutes.
Siege is currently planned, but not in active development.
Team

Jan (jandie1505)
Developer

D3rHase
Developer

Neko_Hey
Builder

Boiggi
Builder

TheRainbowFox
Builder
Want to learn more? Visit the documentation.